7 Days Cat-Sitting Anomaly & Endings Priority Tier List
Rank threats by how fast they end a run, then plan badge rarity routes without treating this as a character roster.
How this tier list works
7 Days Cat-Sitting is not a unit-gacha game. This Anomaly Priority Tier List ranks threats and neglect risks by how quickly they ruin a seven-day clear, then adds ending rarity guidance for the 24 ending badges. Use it beside the Anomalies guide and All Endings list. For button-level interactables, see Players: Controls & House Items.
Ranking criteria:
- S / A — Easy to miss, soft-locks a Canon Good Ending if ignored, or combines badly with chores.
- B — Clear visual tells; still lethal if you sleep early.
- C — Mostly intentional neglect badges (feed, litter, laser, mail, door, food).
- Ending priority — Which badges to unlock early vs save for dedicated runs.
S-tier threats (fix before sleep, every time)
Misplaced furniture / wrong wall color
Quiet layout lies end runs that looked perfect. Investigate moved chairs, lamps, or wall-color shifts (often behind the TV) before sleep. Full route: Misplaced Ending. Pair with the Daily Chores Checklist night audit.
Void darkness / missing mailbox
When the mailbox is gone and the outside is pure dark, close all blinds. Sleeping into the void is commonly linked to the Voided badge. Fullbright scripts on the Scripts Hub make this easier to see but are ban-risky — learn the tell instead.
Tall Man in the hallway
A tall, gangly figure in the hall is resolved by taking a phone photo. Leaving him up is the classic path toward Peek a Boo. Phone photo also doubles as the owner-hint loop described in beginner guides.
Window face / “I see you” pressure
A pale face at a window needs curtains closed on that pane. Missing a second living-room window is a common Day 1 fail — sweep every opening on the Day 1 survival route.
Stove left on / Fired
House-fire endings punish unfinished kitchen state. After microwaving dinner, confirm burners and related hazards are safe before bed.
A-tier threats (high priority after S)
Granny at the door
Knocking from an old woman: stay out of the hallway path that would let her in until knocking stops. Inviting her tracks toward Granny is Here.
Toilet head / Down the Drain
If a head appears in the toilet, flush. Skipping flush is the intentional badge route; keeping it is mandatory for survival clears.
Street creature / Catzilla pressure
A large creature moving on the street is often answered by turning the TV on to hold it. Pair with a quick window check so you do not fix the street and miss a face.
Human-headed Whiskers / Not my Cat!
When Whiskers suddenly has a human head, stare for a few seconds until the glitch resolves. Sleeping mid-transformation is the badge fail state.
Unlocked door / Intruder Alert
After mail, lock the front door. This is chore-tier but A-ranked because it is easy to forget after an anomaly panic.
B-tier threats (visible, still deadly)
Lights / Screen / cold / misplaced prop beats
Community ending names such as Lights Out, Screen Time, Cold as Ice, Misplaced, Found You, Pranked, Blackhole, and Cya Later reward careful room reads. Treat unexpected prop moves, lighting changes, and UI weirdness as “do not sleep yet” signals. Confirm fixes using the photo-to-owner hint when unsure.
HIDE warnings and jump-scare telegraphs
If the game surfaces a hide-style warning, stop laser play and resolve the beat before returning to the blue bar. Speed-running chores during a hide window is how good runs die on night one.
C-tier: intentional neglect endings (badge farming)
These are low “surprise” priority on a good-ending run because you control them — but they are high value when hunting the full badge set:
| Neglect | Typical ending badge angle |
|---|---|
| Skip feeding Whiskers | Unfinished Business (ghost cat beat) |
| Skip litter cleaning | Uh Oh Stinky |
| Skip laser play | Ancy |
| Skip mail | Evicted |
| Skip locking door | Intruder Alert |
| Skip eating dinner | Starved |
| Leave stove hazard | Fired |
Farm these on dedicated runs after you can reliably hit the Canon Good Ending. Mixing neglect while learning anomalies creates confusing failures.
Endings priority guidance (rarity mindset)
Think in collection tiers, not character power tiers:
- First clear priority — Survive seven days with chores + anomaly fixes for the Canon / Cannon Good Ending badge. Follow Getting Started then the dedicated good-ending guide.
- Easy badge block — Single-neglect endings (feed, litter, laser, mail, door, dinner, stove). One change per night keeps attribution clear.
- Anomaly-fail block — Peek a Boo, Voided, I see you, Down the Drain, Granny is Here, Not my Cat!, Catzilla-related fails. Trigger one anomaly, leave it unresolved, sleep.
- Weird / rarer perception block — Misplaced, Pranked, Screen Time, Lights Out, Cold as Ice, Blackhole, Found You, Cya Later, and cute epilogue-style badges such as Awww… SO CUTE. These often need specific prop states; use All Endings for per-badge notes.
Rarity on Roblox badge pages fluctuates with visit count (~16.5M visits class popularity). Early players inflate “easy neglect” percentages; later anomaly badges look rarer until guides spread. Re-check badge percents after major Updates.
Suggested nightly priority order
- Resolve S-tier visuals (void, Tall Man, window faces, stove).
- Resolve A-tier (granny, toilet, street creature, Whiskers face, door lock).
- Finish standard chores: feed, litter, laser, mail, eat.
- Re-walk windows and hallway once.
- Sleep.
If you only remember one sentence: anomalies before comfort chores, door lock before bed, one intentional fail per badge run.
Related tools
- No verified promo shortcuts — see Codes Hub.
- Script ESP is optional and unsafe — see Scripts Hub.
- Encyclopedia map — Wiki overview.
Frequently Asked Questions
Quick answers about surviving Whiskers and every anomaly.
Is this a character tier list?
No. It ranks anomalies and neglect risks for survival priority, plus guidance on which ending badges to chase first.
What should I always fix before sleeping?
Void blinds, Tall Man photo, window faces, stove safety, toilet flush if needed, street TV response, Whiskers stare if transformed, and the locked front door.
Which endings should I unlock first?
Canon Good Ending first, then single-neglect badges, then single anomaly-fail badges, then perception or prop-based rarer endings.
Why is the unlocked door ranked so high?
Because players often finish a scary anomaly and forget the mail-and-lock loop, instantly converting a clean night into Intruder Alert.
Does rarity mean I should ignore common endings?
No. Common neglect badges teach chore discipline. Clear them on purpose after you can survive, not by accident while learning.
Where do I read each anomaly’s full fix?
Use the Anomalies guide for signs and counters, All Endings for badge triggers, and Day 1 survival for the first-night checklist.